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Space Engineers is a sandbox game about engineering, construction and maintenance of space works. Players build space ships and space stations of various sizes and utilization (civil and military), pilot ships and perform asteroid mining.
Space Engineers utilizes a realistic volumetric-based physics engine: all objects can be assembled, disassembled, damaged and destroyed. The game comes with two game modes: creative and survival
Space Engineers has sold over 1 million copies within its first year since launch.
In 2002, Marek Rosa got an idea of making a physics-sandbox game where players construct static and dynamic structures in a grid-like environment, with realistic physics and realistic volumetricity.
This idea was inspired by his childhood days, spent with the popular construction toys of LEGO and LEGO TECHNIC.
Back then the technology wasn’t ready for a full-scale approach, so the first phase of his “master plan” focused only on dynamic voxel terrain. This resulted in there first title, “Miner Wars 2081”.
The second phase is happening right now and is materialized in “Space Engineers”.
Space Engineers is inspired by reality and by how things work. Think about modern-day NASA technology extrapolated 60 years into the future. Space Engineers strives to follow the laws of physics and doesn’t use technologies that wouldn’t be feasible in the near future.
To be honest, for the sake of intuitive gameplay, they had to make a few sacrifices to “realism elitism” – artificial gravity, max velocity, reactor efficacy, static grid, immovable asteroids, etc.
Space Engineers concentrates on construction aspects, but can be played as a tactical shooter as well. They expect players to avoid engaging in direct man-to-man combat and instead use their creativity and engineering skills to build war machines and fortifications. Space Engineers shouldn’t be about troops; it should be about the machinery you build.